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FYP(Sem B) Week 5: Turning Our Research Into Something Usable
Last week we spent a lot of time looking at how different game categories handle their UI. Honestly some of us went down rabbit holes playing games and calling it "research" lol. But it was useful because we started noticing the same patterns showing up everywhere.
This week we sat down together and asked okay, so what are we actually taking from all of this? We pulled out a few things that kept appearing no matter what genre we looked at. Dashboard layouts that show you everything at a glance — every tycoon game does this. Card-based listings for buying and selling — basically every marketplace game uses this. Colour coding green/amber/red for status indicators — public health and sustainability games love this. And role-based navigation where different players see different menus — transport and ops games do this well.
So we started sketching out a shared component library. Basically a collection of reusable pieces — buttons, stat cards, navigation bars, modals, status badges — that we can use across all the pages for all three roles. The idea is that the Broker page and the Municipality page should feel like they belong to the same game even though the content is different.
It sounds boring compared to last week's game browsing but honestly this is the kind of groundwork that saves you from redesigning things five times later.

